Differences in the Family Tree Adaptation

Create a character and move them to whatever housing you want. (One that is more isolated and a smaller lot is preferred). You may or may not move the heir out and start on a fresh lot when they reach young adult, it's up to you unless specified otherwise.

General Rules:

Have Fun
No cheats
Third party content is allowed 
Choose the heir based on whatever method you prefer, unless their are traits required for that generation



Generation One:

"I always wanted to be a farmer. There is a tradition of that in my family. "

Your family was always into the farming deal. They spent their days working hard and asked for their children to do the same. So when you turned 18, your parents surprised you with your own plot of land to continue on tradition. And having always been one to want to impress the folks. You begin creating your own small garden, dedicating your time to that rather than dealing with a dreadful 9-to-5 suit and tie job.

Objectives:
Have one of the “Nature” aspirations
Do not get a job. You are to live off the land.
Grow a garden with every type of plant
Get married to a sim with the trait “Loves the Outdoors”, no woohoo before marriage
Have both a boy and girl, NO adoption
Master Garden Skill

Optional Objectives:
Have spouse master Fishing Skill
Catch every kind of fish


Generation 2

"I was expected to be a farmer like my father and siblings. I broke tradition. It was great."

Life with your hands in the dirt wasn't the life for you. You always craved to spend your time in the city and always loved the bright city lights. You crave for more exciting things then seeing seeds sprout into plants or the days your father spent fishing, as they didn't interest you as much as your siblings. Rather, you wanted everyone’s eyes on you and your guitar is your way out. You decide not to follow the road of a farmer, but turn to the stage instead and your adoring fans.

Objectives: 
Get to level 10 of the Musician branch of the Entertainer career
Get to level 10 of the Charisma skill
Get married to a “bandmate” - a sim who has either the Music lover or Creative traits, woohoo, and have at least one child
Make fifty thousand simolans in family funds by death
Have a popularity or money aspiration 

Optional Objectives:
Become enemies with either/both your father and mother by the time you join you career. You turned your back on their lifestyle, didn’t you?
Play for tips at all community lots
Have an affair with a “groupie” i.e. someone that has tipped you, and have a child with this sim. Bring child into family and make this your heir.
Never become good friends with any of your children - They aren’t your focus

Generation 3

Your parents never seemed to be around, out on the town rather than at home. When they were home, it was all about them. Because of this dysfunction, you look for love in all the wrong places. 

Objectives:
- Have Serial Romantic aspiration (Soulmate?)
Kiss 6 sims
Have at least two boy/girlfriends as a teen
Get married, have children 
Divorce twice

Optional Objectives:
Go on 10 “Gold” dates
Cheat on your spouse(s)
Marry due to “accidental” pregnancy
Follow through promptly with all whims to break up, no exception

Generation 4

“I always dreamed of a white picket fence.” The revolving door of your home made a strong impact on you and you’ve sworn to break the cycle and have your white picket fence. Family means everything to you and you won’t allow your children to go through the same experience as you.

Objectives:
Get married and no woohoo before marriage
Only married once, no divorce no matter what.
One parent (ideally mother - white picket fence, remember?) must stay at home as a homemaker to see to the raising of children. The other parent is the breadwinner. - --They must have a “sensible” career. 
No service sims - You wish to be the perfect mother/father and that means you do all the cleaning
Heir must switch between the two Family aspirations (Successful Lineage and Big Happy Family)
Have at least four children and see to it that they all max at least one skill before each age transition
Don’t have social worker take your children
Attend at least two of your children’s weddings

Optional Objectives:
Must have twins! Keep trying until you get them.
Adopt two children - They can count (or not! Up to you) to the four children requirement
Help children with homework every night
Repeated Pattern - Marry a spouse with the trait “Serial Romantic” aspiration, but remained married no matter the tension


Generation 5

“There’s always a bad apple in the bunch.”

There was something about you. You were different than the others. Could it have been you were smothered by your parents, since they did have such high expectations of you, or you were just born that way. Either way, things are going to change around here. For an evil better…

Objectives:
Join the Criminal Career and reach level 10
Have either the evil,mean, or mischievous trait
Complete Public Enemy Aspiration (Requires that you be an Adult)
Master Athletic and Logic skills
Marry an evil/mischievous/mean sim (pick the one you did not choose)
Have only one child (you want the perfect child)

Optional Objectives
Perhaps your spouse is an evil genius - Have them in the science field
Have the insane trait

Generation 6

"I won't end up like you! I won't I won't."You were their perfect child. And you dislike it, even more so when you realized that your parents were criminals. Now you’ve sworn to take your parents down, no matter what.

Objectives:
Have the Good trait
Join the Secret Agent career, Diamond Branch and reach level 10
Max Logic and Fitness Skills
Become best friends with a sim with the Good trait - they are your “partner” in the fight against crime.
Fight and become enemies with both parents
Don’t marry before you are an adult

Optional Objectives
Have a child while you are a young adult
Get divorced - Your focus was the job, not your spouse and they are unhappy about that
Thoroughly “investigate” your love - know all their traits before initiating romantic interactions

Generation 7

Ever since you were little you had a fascination with the people whom worked hard for the good of the people like your parent. You couldn't help but want to marry someone that had those traits.

Objective:
Woohoo and have a child with a service sim - could be maid or pizza guy (pizza is a service, yo)
Maintain a Good Friend relationship with your parents
Be earning money as soon as possible - Get a part-time job as a teen (if possible, not sure) and/or sell some creation (painting, woodworking, etc)

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